Is HOMEPOD technology augmenting reality into virtual reality?
Is HOMEPOD there yet?
Throughout history man has built different spaces conceptualized upon the understanding of the mechanics of living, adapting and invading the natural environment, transferring the graphical reproduction of the natural form into architectural form.
Not only that has analysed the cavities in which man used to live, but also analysed the senses which these spaces had to offer. The structure has enabled man to place the connections with the environment into a realm of possibilities, which interact with the natural environment and the architectural form, creating a seamless structural and functional principle.
It is now inter-connected and articulated at every ramification, it is exchanging information, it is mechanical and computational, which generate a new set of logical forms and surfaces, which not only defines the reality as we perceive it, but it also places the reality into another realm of interaction, challenging the physical understanding of spatial possibilities to enhance the complexity of the built environment. The structure has enabled man to access corporeal designs, as virtual entities and to translate the sensitive reaction of human body into the realm of connections and inter-articulations which are driven by digital interfaces into a realm of virtual environments.
Digital interfaces are the product of artificial intelligence (AI) embedded systems, which are defined by rules and codes implemented into a specific defined environment, to be fallowed step by step. The action implemented behaviors, or parameters, define the products of generated forms in digital environment interfaces.
Digital interfaces negotiate the boundary between what we perceive as reality and what we build as abstract space. It is at the stage where the framed visual reality is suggested by form behind description, giving us the essence of spatial understanding which is incorporating movement of the architectural image, and the realization of it, which distinguishes itself as a elaboration of organizational parts; the negotiation between what man perceives as spatial information and what man translates as visual expression.
The image of the virtual systems results in a transposition between cognition and expression, as a physical description of the perceived reality, which is in fact a transposition between natural light and internal body sensors, or as Leon van Schaik (2008) points here, that the ‘space is a product of mental space’, which places the man into interior self-preservation, where based on the interactions between interior space of the mind, is actually generating the visual illusion of the real world. If all comes from interior metal space, could we implement the interior of the mental space into the product of mental space?
Would this gather the previous experiences and the new generated mental space or how is this adapting the architectural change?
Digital systems in their early stage as groups had gathered a blank state of information, represented in basic interaction between man and the machine, applying forces of manipulation to achieve the power necessary to move or to create a suggested space. Man has continuously challenged to offer a new state of the digital system always bettering the previous digital system by creating new laws and forces which pre-re-writes a new system, which is gathered and composed upon the information assimilated in the previous process of interaction. Last generated system achieving a blank state when bettering the forward interaction to build the new system.
''Screens, connections, and electronic interfaces are all around us and live contemporaneously in flexible organizations and trans-typologies. Architecture takes on life; it becomes an electronic and interactive organism, a new type of space is coming to light, indifferently real or simulated, two dimensional or three dimensional, the space makes everything contiguous, mixed, contaminated. The sense of things is dispersed in an uncontrolled dissemination. Velocity is no longer physical but is the thought, absolute'' . Charter of Zurich, 2003
A virtual space, linking all the interfaces and components into one electronic device, developed upon understanding the human electronic impulses from our body, which is guiding our movements and behaviors, grouped in packets of rules, codes, forces, separated into categories to be accessible and at the same time transferable.
These groups of packets, connected are developing flexible organizations. If virtual space introduces the elaboration of new multiplicity, cross-operable electronic interfaces, which become a fundamental boundary between human interaction and virtual interactive space, than is suggesting that the exploration of expected form is blended into the virtual realm of thought, embedded as a ‘cognitive and intelligent phenomenon.
If the virtual realm of thought becomes a projection of the reality, but at the same time the new emergent reality, could this develop the new spatial experience? Would it be dispersed into uncontrolled spatial experiences? Could this place the reality and the perception of experiences in a space?
If man has generated the computer and the formations of living, it is now the knowledge enhanced computer-human integration which defines our spatial qualities. It is now the connections and inter-articulations of the space which define the new mixed space between simulation and reality. In order to build this space, man has to understand the complex structure of the space, which places it in a realm of self-preservation, where space gains its identity, and which forces the interaction between human and space to become more and more interactive.
The interior space of the individual, which inhabits the space choreography created by waves of information assimilated in its memory, is releasing the servicing spaces of its perception, opening the boundary of the architectural form. The perception of spatial movement is reinforcing the performative similarity and modulation stretched behind private zones of information, within the interior of the individual. The spatial movement is therefore postulated to the formalized development of the virtual framework, which generates multiple space relations between the interactions of the individual and its sensors, which are enclosed in virtual environments.
The development of virtual environments should impose potential in building continuity through the built and the natural environment, recognizing its compositional and spatial values from supports concealed in similarity, which are paradoxically transferring the virtual framework development into a virtual environment.
In comparison to the natural environment, virtual environment vicinity is important due to its necessary relevance in abolition of generated digital spaces.
The perception of natural environment is perceived as space self-preservation and therefore should expand the virtual environment continuity, reaching spatial mutability which should juxtapose the spatial fluidity acquiring directly open space.